Session
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Summary
Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities.
Who is it for?
This course is aimed at classroom teacher and subject leaders of computing, looking to develop physical computing approaches in the KS2 classroom.
Outcomes
By the end of this course you will be able to:
● Understand the impact physical computing has on engaging students in computing
● Lead children to create block based programs to control the Crumble
● Understand how the Teach Computing Curriculum unit can be delivered with the Crumble